

Flat Attack, Defense, or HP for main stats.Counter attack champions can benefit from being slower so Attack%, Defense%, and HP% could be okay.Defense% can be okay for surviving Clan Boss if speed stats can be found elsewhere.Attack% can be okay for campaign farmer.Sell most everything else, unless there is a good speed substat roll.

99% of the time you want speed for the main stat.Defense% and HP% for tanks could also be useful to keep damage dealers alive.Defense% and HP% are okay if desirable substats.Attack% unless substats are Crit Rate or Crit Damage = Sell.If able to get Crit Rate on other gear then you can be more flexible with Crit Damage, Attack%, Defense% or HP% main stats.Crit Damage, Crit Rate and Speed are the best substats.Crit Rate and Crit Damage for main stats most of the time.Most important gear piece for most champions.Taunting, Frenzy, Regeneration, Daze, & Retaliation.Accuracy, Life, Reflex, Crit Damage, Crit Rate, Offense, Frost, & Stalwart.Speed, Lifesteal, Relentless, Shield, Stun, Immunity, Immortal, Savage, Defense, & Cruel.Upgrade to level 4 or 8 to see if the substat rolls are good.Best substats are: Speed, Crit Rate, Crit Damage, HP%, Defense%, and Accuracy.Attack% main stat gloves, Defense% & Crit Rate substat = Sell Gear stats and substats should synergize with each other and the champion.If you only have a couple pieces of a specific type of gear in your inventory be more lenient with the substats.Speed and Crit Rate are the best substats almost a necessity.Flat substats = Sell, pending on upgrade rolls for epic and legendary pieces Always sell for rare and below.I watched a couple hours of videos from ASH, Hell Hades, and Chofly and figured I might as well post what I learned from them! If there is anything you think is wrong or can be added to the "guide" please post your thoughts. Just wanted to share some notes on artifacts / gearing that I worked on a few nights ago.
